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Unlock STEM Mastery through Experiential Learning with EdScape

EdScape is reshaping STEM education by blending immersive virtual reality (VR) with dynamic escape room mechanics. Merging active, team-based learning with the thrill of VR, EdScape elevates motivation and engagement while deepening understanding of STEM concepts.

Problem-Based Learning

Grounded in Problem-Based Learning (PBL), EdScape empowers active learners who tackle real-world problems, enhancing comprehension and retention.

Skill Development

EdScape focuses on core skill development through hands-on problem-solving, redefining the STEM learning experience.

Redefined STEM Journey

EdScape reshapes the STEM journey, empowering students to solve real-world problems and deeply engage with STEM subjects.

Next generation technology

Built with WebXR technology, Edscape XR™ allows students, whether in the classroom or at home, to participate using computers, Chromebooks, tablets, and the latest VR headsets.

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Collaborative Learning

A group of students can enter the escape room, interact with virtual objects, and use their voices and avatars to collaborate on solving puzzles to escape the room. Teachers can also enter the room to assist or to conduct a post-escape Socratic lesson.

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Improved outcomes

EdScape utilizes a problem-based learning (PBL) framework, which has positive effects on students’ academic achievement, knowledge retention, concept development and attitudes.

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News & updates

Edscape Partners with Istation to Foster Middle School Math Success

Istation, with over 25 years of experience, provides an all-in-one solution for online assessment, instruction, and personalized learning for PK-8 students. They will assist Edscape with middle school distribution and curriculum design.

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Edscape at 9th Annual ED Games Expo

The ED Games Expo is the annual public showcase of game-changing education technology (EdTech) innovations created through more than 50 programs at the Institute of Education Sciences (IES), the U.S. Department of Education (ED), and across government.

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Edscape awarded Phase II SBIR Grant

Edscape received a Phase II grant to expand the platform with 10 rooms tailored for 6th-8th grade Pre-Algebra. These rooms complement classroom learning by targeting common core standards and are structured for groups of 1-4 students to complete in 20-30 minute sessions, either in the classroom or at home.

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